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Vamos is an automotive simulation framework with an emphasis on thorough physical modeling and good C++ design. Vamos includes a real-time, first-person, 3D driving application.

Vamos 0.6.2 - Faster than Me [2008-09-20]

The performance of robot cars is greatly improved in this release. I wouldn't say they're unbeatable, but I can't keep up on most tracks. Added "--demo" or "-d" option in case you want to ride along with a robot. Try "vamos -d -c F1 -t Spa" for a fun ride. Aerodynamic forces are now reduced when driving in another car's slipstream. The density of the air is reduced, resulting in decreased drag and downforce, when a car is where another car has recently been. Compilation errors with GCC 4.3 have been fixed.

Vamos 0.6.1 - Race Against the Machine [2008-09-20]

Added computer-controlled cars. The control algorithm operates the steering, throttle, brakes, and transmission to make the car follow a calculated racing line. The car definitions provide some performance parameters for the control algorithm.

Use the "-o 1" command-line option to race against the computer controlled cars. Take your pick of car type and track. In most cases the robot will set respectable lap times.

The racing line is calulated by simulating the behavior of a flexible strip confined to the road. Adding the tag to a track file will cause the line to be rendered. See the Magny-Cours and Bahrain track files for an example. Calculation of the racing line adds a couple of seconds to startup time. But it's only done if it's needed for opponents or for rendering.

The computer-controlled car do not yet try to avoid collisions. So don't get in their way!

Vamos 0.6.0 [2007-06-10]

Support for pit lanes is now provided. Collisions with the ends of the pit wall are detected. Bugs in the general handling of collisions have been fixed. Another bug that caused the wheels to stop spinning when they leave the ground was also fixed. One symptom of this problem was loss of control when hitting the kerbs in the F1 car.

I consider the pit lanes to be done now. That's the reason for bumping the middle number. The asymptotic march to 1.0 continues!

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