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A joystick is highly recommended but not required. If a joystick is present, Vamos will use it. If not you can drive with keys or with the mouse, but you may find it harder to control.

An accelerated video card is required. If you don't get a frame rate well above 20 frames/second, the simulation will not work correctly. Vamos currently uses OpenGL, the OpenGL Utility Library (GLU), and the OpenGL Utility Toolkit (GLUT) for graphics. These libraries and headers must be present to compile Vamos. Vamos uses SDL for event handling and OpenAL for sound. PLIB and Libsigc++ are no longer needed.

Also, you will need a C++ compiler that can handle namespaces. GCC version 2.96 or later should do.